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HOW-TO · DJ EDITS FROM YOUR SONGS

How to Use Redrum: Off, Intro & Outro Only, Whole Track and Strength

4 min read 7 steps

Redrum in Club Ready Music adds a synthesized four-on-the-floor kick, a clap on beats 2 and 4 and an offbeat hat under your DJ edit, at the song's tempo, and the three modes decide where it plays: Off leaves the song as it is, Intro & outro only puts the pattern under the looped intro and the outro tail, and Whole track runs it under the entire song. The Strength slider from 0 to 100 sets how far under the song it sits, from roughly 18 dB below at 0 to about 4 dB below at 100. Use Off for tracks with strong drums, Intro & outro only for songs whose edges need help, and Whole track when a soft recording has to hold a dancefloor.

Steps

1. Start from Off and judge the song's own drums

Off is the default and the right choice for most electronic releases. The intro and outro are already built from the song's own drum stem, so a track with a solid kick does not need reinforcement. Build once with Redrum Off, press Intro and Outro in the result, and listen to whether the loop has enough weight on its own. Only move on if it does not.

2. Use Intro & outro only when the edges are weak

Pop, indie, funk and older recordings often have drums that are thin, swung or buried in the mix. The looped intro inherits that weakness, which makes beatmatching harder. Intro & outro only adds the kick, clap and hat under the intro and the outro while leaving the body of the song untouched. The result chip shows REDRUM Edges. This is the most useful mode for mixing songs that were never meant for a club.

3. Use Whole track when the song needs a club floor

Whole track adds the same pattern under every bar of the song, intro to tail. It turns a laid-back recording into something with a constant kick you can mix against. It also makes a song with a loose or human drum feel sit more squarely on the grid. The result chip shows REDRUM Full. Because the added drums are heard for the whole song, listen to the Drop in region closely before you commit to a Strength.

4. Set Strength to taste

The Strength slider maps 0 to about 18 dB under the song and 100 to about 4 dB under it, with 50 as Club Ready Music's default. For Intro & outro only, 50 to 70 is normal, because the edges are usually sparse and the kick can sit forward. For Whole track, start around 30 to 45 so the added kick supports the song instead of fighting its own drums. Push past 70 only when the song's drums are nearly absent.

5. Confirm the grid first

Redrum follows the BPM and first beat you confirmed in the Detected grid step. If either is wrong, the added kick lands off the song's own kick and you hear a flam on every beat. Press ▶ 4 bars before you build and make sure the count is clean. Fix BPM with ½, ×2, TAP or a typed value, and nudge First beat (ms) in 10 ms steps.

6. Build and check the three regions

Press Build the DJ edit. When the status reaches Ready, use the Intro, Drop in and Outro buttons. In the intro you should hear the synthesized kick locked with the looped drums. At Drop in, with Intro & outro only, the added kick stops and the song continues on its own drums; with Whole track it carries on. If the hand-over at Drop in is too obvious, lower Strength or switch modes.

7. Rebuild to compare

Press Change settings & rebuild to try another mode or Strength on the same upload. Changing one value at a time makes the difference easy to hear, and a rebuild takes about two minutes for a four-minute song.

Tips

  • The kick is a low sine around 55 Hz with a pitch drop, so it adds real sub energy. Keep Strength moderate on songs that already have a heavy bassline.
  • Redrum and the tempo shift work together. If you set Shift tempo to, the pattern stays locked to the new grid.
  • Use Intro & outro only on acoustic or hip-hop tracks you want to blend into a four-on-the-floor set. The body keeps its feel and the edges get a club pulse.
  • Club Ready Music normalises the finished file to your Volume level, so a higher Strength does not make the edit louder overall; it changes the balance between the added drums and the song.
  • If you build a batch of edits for one set, use the same mode and Strength on all of them for a consistent feel.

Common problems

  • The added kick flams against the song's kick. The grid is off. Correct BPM or First beat (ms), confirm with ▶ 4 bars, and rebuild.
  • The song sounds cluttered with Whole track. Strength is too high for a song with full drums. Drop to 30 or switch to Intro & outro only.
  • The intro kick disappears at the drop and the song feels thin. That is what Intro & outro only does. Either switch to Whole track or accept it and use the drop as your bass swap.
  • The hat and clap sound mechanical over a swung groove. Club Ready Music's Redrum is a straight pattern. For heavily swung songs, use Off or keep Strength under 30.

Frequently asked

What is Redrum in a Club Ready Music DJ edit?

A synthesized kick, clap and hat played at the song's tempo under the edit. Off leaves the song alone, Intro & outro only adds it under the edges, Whole track adds it everywhere.

What does Redrum Strength do?

It sets how loud the added drums sit under the song. 0 is about 18 dB below the song, 100 is about 4 dB below, and the default 50 sits in between.

Does Redrum replace the song's drums?

No. The song's own drums stay in place. Redrum layers a steady four-on-the-floor pattern on top to reinforce the groove.

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