HOW-TO · DJ EDITS FROM YOUR SONGS
How to Make a DJ Edit of a Song You Upload
A DJ edit in Club Ready Music starts with one upload on the DJ Edit page: drop in a finished song, confirm the detected BPM and first beat, choose how many bars of intro and outro you want, and press Build the DJ edit. Club Ready Music splits the song into vocals, drums, bass and other stems, loops the song's own drums into a beat-matched intro and outro, levels the result to your LUFS target and writes tags. You get an MP3 320 and, if you leave the WAV toggle on, a 24-bit 48 kHz WAV, both with cue times in the comment tag.
Steps
1. Upload the song
Open the DJ Edit page and drag an MP3, WAV, M4A, FLAC, AAC or OGG file onto the drop zone, or click it to choose a file. The limit is 60 MB, which covers a 24-bit WAV of a six-minute song. Fill in Title and Artist / DJ if you want them in the tags; a blank Title is taken from the file name. Only upload music you have the rights to edit, then press Upload & analyse.
2. Check the detected grid
Club Ready Music analyses the file and shows the Detected grid: BPM, first beat in milliseconds and the song length. Detection is most reliable on steady electronic and pop tracks. Press the ▶ 4 bars button to hear four bars from the detected first beat. If the kick lands on the count, the grid is right. If the BPM reads half or double what you expect, use the ½ and ×2 buttons, or press TAP in time with the music to set it by ear.
3. Set the volume level
The Volume level field is the integrated loudness target in LUFS, from −20 to −4 with a default of −8. Leave −8 for a club-ready file that sits level with commercial releases in your crate. Set −14 if the edit is headed for a normalising platform such as YouTube or Spotify, where louder files are turned down anyway. Club Ready Music always limits true peak to −1 dBTP.
4. Choose intro and outro bars
In the Intro & outro box, pick Intro bars 8, 16, 32 or None and Outro bars 16, 32, 64 or None. The defaults, 16 in and 32 out, suit most four-on-the-floor mixing. Both sections are built from the song's own drums, so they always match the groove. Keep Bass joins in the second half of the intro switched on if you want the low end to arrive at the halfway point of the intro rather than at the first downbeat.
5. Decide on redrum and tempo
Redrum adds a synthesized kick, clap and hat at the song's tempo. Off is the default and leaves the song untouched. Intro & outro only reinforces just the edges, which is useful for songs with soft or sparse drums. Whole track puts the extra kick under everything. Set Strength between 0 and 100; 50 is a sensible starting point. If the edit must sit in a set at another tempo, type a value in Shift tempo to, or press 124 or 128. The shift preserves pitch.
6. Build and audition
Leave Also export 24-bit WAV on if you want a lossless copy, then press Build the DJ edit. The status panel moves through Queued, Separating and Mixing to Ready; a four-minute song takes about two minutes. When it is ready, use the Intro, Drop in and Outro buttons to jump to each region and check the joins. The waveform shows the intro and outro as shaded regions.
7. Download and save the link
Press MP3 320 for the tagged MP3 and WAV for the 24-bit file. Copy link gives you the share URL for the edit, and the edit also appears under Recent edits and in your Crate. If anything sounds off, press Change settings & rebuild to adjust bars, redrum or tempo without uploading again.
Tips
- Upload the best source you have. A 320 kbps MP3 or a WAV splits into cleaner stems than a 128 kbps rip, and the drum loop in the intro inherits that quality.
- Audition the first beat before you build. A first-beat error of even 20 ms puts the intro crossfade off the grid, and ▶ 4 bars exposes it in seconds.
- Intro and outro lengths are exact bar counts, so cue 1 at the intro end and cue 2 at the outro start are easy to place in any DJ software.
- Songs with a quiet or ambient opening gain the most from a 16- or 32-bar intro, because the loop gives you a beat to mix on from bar one.
- Keep the Title and Artist fields tidy. They go straight into the ID3 tags and the file name you see in Serato or rekordbox.
Common problems
- The intro sounds like a different part of the song. Club Ready Music loops the loudest four-bar drum window it can find, usually a chorus or drop. This is intentional, because it gives the strongest groove to mix on.
- The edit starts late or the first kick is doubled. The first beat was set wrong. Rebuild after correcting First beat (ms) and confirm with ▶ 4 bars.
- Detected BPM is 63 for a 126 BPM song. Press ×2 and rebuild. Half and double tempo errors are the most common detection miss on breakbeat or half-time drums.
- The build failed with a message about audio tools. The server's audio worker was not ready yet. Wait a minute and press Build the DJ edit again; nothing needs re-uploading.
- The upload is refused. Check the file is under 60 MB and uses a supported extension. Convert exotic formats to WAV or MP3 first.
Frequently asked
What file types can I upload for a DJ edit?
MP3, WAV, M4A, FLAC, AAC and OGG files up to 60 MB. A 320 kbps MP3 or a WAV of the full song gives the cleanest stem split.
How long does a DJ edit take to build?
About 2 minutes for a 4-minute song. The stem split, the beat-matched intro and outro, leveling and tagging all run on the server.
Does the DJ edit change the song's pitch?
No. The intro and outro are built from the song's own drums at its own tempo, and the optional tempo shift is pitch-preserving.