HOW-TO · MAKING TRACKS
How to make a drum and bass track with an AI music generator
A drum and bass track in Club Ready Music uses Drum & Bass leading Liquid DnB, 174 BPM, Breakbeat drums and Rolling bassline as featured sounds, a 16-bar intro that lasts only 22 seconds at this tempo, the first drop at bar 32, loudness Club max −6, Mono bass on and a female hook. Because bars pass fast at 174 BPM, the bar counts that feel long in house feel short here, so the arrangement settings below lean longer than the defaults.
Steps
1. Write the vibe and pick the blend
In 01 · Song name type a title and keep (Extended Mix) ticked. In 02 · Vibe write: "Rolling drum and bass. Crisp breakbeat drums, deep rolling reese bass, warm liquid pads, a soulful female vocal hook that drops in and out, clean sub." In 03 · Genres choose Drum & Bass first and Liquid DnB second. Add Jungle third only if you want chopped breaks.
2. Get a hook and feature the right sounds
In 04 · Lyrics choose Write for me, press Write a draft for me, set a subject, Mood Euphoric and Emotional, Hook style Sung hook, and tick Breakbeat drums and Rolling bassline under Sounds to feature. Trim the draft to a chorus and one short verse so the vocal does not fight the drums.
3. Set the voice
Choose Female, open Voice options, set Character to Soulful and Airy / whisper, Delivery to Sung, How much vocal to Hook only and Accent to British if you want the classic UK liquid sound. See hook-only vocals.
4. Tempo, key and length
In 05 · Groove set BPM to 174; the hint reads 170–176 and MATCH ↑ gives 173, so step up once. Pick 9A (E minor), 4A (F minor) or 6A (G minor). Set Length 5:00 and Energy Peak time.
5. Arrange for a fast tempo
In 06 · DJ mix edit set Intro bars 16 (22 seconds) or 32 (44 seconds) if you double-drop, Outro bars 32, Drop at bar 32 and Break bars 16. Keep Drums-only intro, No vocals in outro and Hard start on bar 1 on. A 5:00 track at 174 BPM is about 217 bars, so there is room for all of it.
6. Master loud and render
In 07 · Master & export choose Club max −6, keep Mono bass < 120 Hz on and WAV 24/48 on. Press Generate. Check both takes at the first drop cue for the bass weight, and at the intro end cue for clean drums with no pad swell if you want a DJ-tool intro.
Tips
- Say "half-time" if you want it. Without the word, the model plays straight 174. "Half-time drums in the breakdown" gives you the classic switch.
- Reese, not saw. Naming the bass type steers the sound; "deep rolling reese bass" is a strong cue for the style.
- Mono bass matters more at 174. Fast rolling sub lines smear in stereo on a big rig; Mono bass keeps them tight. See mono bass below 120 Hz.
- Shorter outro is fine. 32 bars is 44 seconds, which is plenty for a DnB blend; 64 bars would be a minute and a half.
- Try 172 and 176 as variants of the same brief if your set spans older and newer DnB.
Common problems
It came out at half the tempo. The model read the brief as 87 BPM half-time. Keep BPM at 174 and add "fast breakbeat drums at full tempo" to the vibe.
The intro is gone in a flash. At 174 BPM 8 bars is 11 seconds. Use 16 or 32 intro bars; the intro end cue tells you exactly where the drums stop being alone.
The vocal covers the drop. Set How much vocal to Hook only and move the chorus after the drop in the lyrics by putting a short [Verse] first.
The bass is soft. Pick the take with more weight at the drop, confirm Club max −6 was selected, and add "heavy sub on the drop" to the vibe for the next render.
Frequently asked
What BPM is drum and bass?
The studio hint for Drum & Bass, Liquid DnB, Neurofunk and Jungle is 170-176 and MATCH sets 173. 174 is the common standard.
How long is a 16-bar intro at 174 BPM?
About 22 seconds, since a bar at 174 BPM is 1.38 seconds. A 32-bar outro is 44 seconds.
Why -6 LUFS for DnB?
Drum and bass is played loud and dense, and Club max -6 matches how other DnB records are mastered so the track does not sound small next to them.